Don't fear the REAPER

(note: I am fully aware that the majority of blog entries on this topic share the same article title)

There is so much to learn about REAPER!  The scrappy DAW alternative that has been slowly building is reputation over the last 10 years is so incredibly modular, customizable and flexible that to go into it without having a goal in mind of how you want it to work for you is almost counter-productive. It's best to bend it to your will, to mould it in the image of the DAW you want it to be, the DAW you'd like to use.

There are plenty of useful (and some not terribly useful) resources but I can't see anything more valuable or educational that Jon Tidey's The Reaper Blog with articles, tutorials and inks to workshops and personalized training - it's the gateway to a community of power users that revel in sharing their expertise. It's worth any price, and secondary to buying yourself a proper REAPER license (which is kinda sorta not totally necessary but HOT DAMN should you ever do it - SUPPORT)  it is wholly deserving of a contribution to the tip jar. Jon was good enough to visit a meetup I attended at the Centre For Digital Media a few weeks ago and do an intro talk to REAPER. He's an excellent sales pitch and makes it all seem very accessible.

And who doesn't like a good acronym? 

REAPER: a Rapid Environment for Audio Production, Engineering, and Recording. 

Heh. Sure.

Pro Tools: First and 12 (Not about football)

Pro Tools has announced that the new Pro Tools 12 will have another new edition: Pro Tools | First.

Some people may remember the last time Pro Tools did this in the year 2000 (cue Conan O'Brien) with Pro Tools Free (v5.01). The Mac version worked relatively well and the Windows Me version... well it was a Windows Me version. It did, however, let me learn how to use Pro Tools and allowed my university (which no longer exists, so I can admit our possible breach-of-user-agreement without fear) to put a copy on every computer in our lab giving all the prospective sound geeks continuous access to Pro Tools.

Pro Tools | First seems to take a similar approach (back then it was by Digidesign, before Avid bought and since re-coded the entirety of the software) but can be confident of their improved cross-platform performance. Also, it should give them a good opportunity to load-test their new cloud-based project storage system, which is a new feature of the version 12 family. If that became widely used before they iron all the bugs out, they'd only have to lose a couple of big projects before the flaming bags of poo started to fly.

In talking with several other Sound Designers at our Vancouver Sound Designers meetup over the weekend however, the prospect of the new pay-per-month licencing system unsurprisingly has a lot of people turned off; and in some cases downright livid. Discussions immediately turn to what systems current users are thinking of switching to. 

While a monthly licence fee has been gaining ground in the professional media development world (See: Adobe Creative Cloud) and the costs can even be less in some cases for staying up-to-date, it's a daunting prospect for the independent / small-time designers that perhaps only upgrade every-other version or stay behind because, say, they spent $5000 on a digital console that still works perfectly fine but for some reason the new version decides to not support any longer (what do you mean that one sounds personal?)

Contenders around the bar table were Nuendo, Cubase, Logic and REAPER, that last one being new to me but apparently a choice pick (and also there was a brief ironic mention of Audition CC). Different users all seemed to argue the strengths of their favourite over the others, but the prime concerns in switching from Pro Tools generally seemed to be: Keeping your plugins, not having to get an additional hardware licence, and most importantly being able to preserve your workflow. That last one is a challenge because of course because everybody uses their DAW differently, from Old Habits That Die Hard to codependence on other external softwares (I personally can't imagine removing Sony's Sound Forge from my toolkit, I know and love it so well).

A lot of the early emotional reaction to this seems to be that someone else will come and take the lead among the defiant who don't want to be held to a monthly contract - but how many will cave and just add "software" to their monthly operating costs?

Pro Tools 12 is expected to be released in summer of 2015.